Relevant Pre-research publications:
1// Live Animation online through the design and build with event of a Digital Guqin Museum in a virtual world and real world. Prize winning Research paper. Publication: Virtual World Research Journal, 2009 Hong Kong,
http://slactions2009.blogspot.tw/2009/09/slactions-best-paper-awards-for-jvwr.html
paper here:
http://jvwresearch.org/index.php/past-issues/25-the-metaverse-assembled
abstract:
http://journals.tdl.org/jvwr/index.php/jvwr/article/view/776
full pdf download:
http://journals.tdl.org/jvwr/index.php/jvwr/article/view/776/708
>Installation of the Digital Guqin Museum: Playable Qin and setting. 2010 Manchester, UK
>Installation of the Digital Guqin Museum, xyzQin; at Polytechnic University of Hong Kong virtual world campus. 2011 online.
=============================================================================
Volume 2, Number 5 (2009):
The Metaverse Assembled
The editorial team for this issue includes: Hanan Gazit, MetaverSense Ltd and H.I.T-Holon Institute of Technology, Israel D. Linda Garcia, Georgetown University, USA Garrison LeMasters, Georgetown University, USA Leonel Morgado, UTAD, Portugal Cover art for this issue was provided by Paul Driver. The Metaverse Assembled issue features the best papers from the SLACTIONS 2009 conference, as well as, peer reviewed articles sumbitted directly to the Journal. The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human cooperation, interaction, and creativity. |
SLACTIONS 2009 Selected Papers
Who am I - and if so, where? A Study on Personality in Virtual RealitiesBenjamin Gregor Aas, Katharina Meyerbröker, Paul M. G. Emmelkamp
Digital Guqin Museum from a Virtual World to the Real World : Conception and design of an ongoing cultural sim
Shuen-git Chow
Second Life Unplugged: A Design for Fostering At-risk Students' STEM Agency
Sneha Veeragoudar Harrell, Dor Abrahamson
Building Knowledge in the Virtual World – Influence of Real Life Relationships
Ana Loureiro, Teresa Bettencourt
Metaverse: Building Affective Systems and Its Digital Morphologies in Virtual Environments
Donizetti Louro, Tania Fraga, Maurício Pontuschka
Brands and Consumption in Virtual Worlds
Ioanna Nikolaou
A Second Life First Year Experience
Paul Penfold, Peter Duffy
Some Remarks on Ontological-Cognitive Structures in the Metaverse
Luis Carlos Petry
ArchHouseGenerator – A Framework for House Generation
Nuno Rodrigues, Luís Magalhães, João Paulo Moura, Alan Chalmers, Filipe Santos, Leonel Morgado
The Ontological Aspects of Puzzles into Metaverses
Cristiano Natal Tonéis, Luís Carlos Petry
Peer Reviewed Research Papers
The effects of Avatars’ Gender and Appearance on Social Behavior in Online 3D Virtual WorldsDomna Banakou, Konstantinos Chorianopoulos
Evaluating Participation in an International Bilingual Virtual World Educational Intervention for Youth
Laura Beals, Marina Umaschi Bers
Compounding the Results: The Integration of Virtual Worlds with the Semantic Web
Charles J. Lesko, Yolanda A. Hollingsworth
Staging the New Retail Drama: at a Metaverse near you!
Savvas Papagiannidis, Michael Bourlakis
My Second Life as a Cyber Border Crosser
Carleen D. Sanchez
Producing knowledge in collaborative research about virtual worlds: discursive constructions of Second Life
Louise Jane Phillips
Essays
Trucking Towards a Virtual World: The Development and Implementation of FMCSA’s Transportation Nation Second Life IslandAdam Schlicht
“Think Pieces”
The Essence of Virtuality: Exploring the Digital BodyMark Ortwein
Implications for Virtual Worlds: A Comparative Study of United Kingdom, United States and Australia on Network Readiness, Government Investment and Cyber-security
Kate Roth
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.