Saturday, August 23, 2014

Real life online shop from Secondlife designer: Real Life Dress; social gaming, Paste Magazine

http://nwn.blogs.com/nwn/2014/08/drew-carey-loves-nylon-pinkney.html#more

Show Support for a Second Life Artist in this Real Life Dress

Paom elleinadart kate dressJanine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
If you'd like to wear your love of Second Life designers on your sleeve, then... Well, I have terrible news, because this chic dress and this shirt featuring art by SL's own Nylon Pinkney are both quite sleeveless.
Nylon (of Tableau, Paper Couture and Nylon Outfitters fame) has made her typically colorful and exaggerated digital art available in reality through her Society6 storefront for some time, including the bug-girl images from her recent round of gacha prizes for The Arcade. Now she's testing out Print All Over Me, a site that lets users print and sell their work on an array of items like the strapless dress pictured on the left. With the charming sidelong glance of the "Kate" dress ringing in at $125.00 PAOM is not exactly cheap, but if you're looking to support an SL artist artists while also adding a unique piece to your wardrobe, it may be worth the cost.
You can visit Nylon Pinkney's (currently small) PAOM shop here, and if you know of any other Second Life creators selling their designs online please share the details in the comments below!



http://www.pastemagazine.com/blogs/lists/2014/08/10-best-mmos.html
10 best MMO

6. Second Life
second-life.jpg
For a time, Second Life was being hyped as the next big thing, not just in gaming but in online communication as a whole. Media built up expectations well beyond what the virtual world could meet, and when the bubble inevitably burst Second Lifebecame a punchline. Second Life may not have been able to live up to the ideals that people had for it, but it still deserves some credit. Players all have the tools and the ability to build and program their own content, while the game’s economy allows them to exchange in-game currency for real-world cash—a strong incentive to create content for the game. Hobbyists have mastered the same tools that game developers use for the sake of selling virtual items to other players, and people who had never coded in their life have stumbled into learning their first scripting languages. Players of all ages (though certainly skewing into older demographics traditionally less catered-to in the gaming market) have been able to create, learn and socialize in ways they may never have thought possible before, all thanks to a virtual world where a CNET interview was once interrupted by a swarm of flying penises. Go figure.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.