Thursday, September 11, 2014

New Media : the art of video games

http://gamesforchange.org/festival/

Artist : Jenova Chen


Journey full game play (machinima no editing)





https://www.youtube.com/watch?v=bzCbca1vfaA
flowers full playthrough





  http://en.wikipedia.org/wiki/The_Art_of_Video_Games

The Art of Video Games is an exhibition by the Smithsonian American Art Museum which was on display from March 16, 2012 through September 30, 2012. The exhibition is designed to highlight the evolution of art within the video game medium over its forty-year history. Following its time at the Smithsonian American Art Museum, the exhibition is touring to 10 additional venues in the United States. Chris Melissinos, founder of Past Pixels and collector of video games and gaming systems, is the curator of the exhibition.


Games exhibited[edit]


Visitors at the exhibit during its opening weekend at the Smithsonian American Art Museum
The following list of games are those that were selected by Melissinos and the advisory board for inclusion in the exhibition. The exhibition is divided into five chronological eras, showcasing platforms from within that era. For each platform, three games from each of four game genres were initially selected for inclusion, with one game determined by the public voting to be part of the final exhibition. In addition, playable versions of five games are available:Pac-ManSuper Mario Bros.The Secret of Monkey IslandMyst, and Flower.[4]



http://www.theverge.com/2013/12/18/5222932/smithsonian-adds-flower-halo-2600-to-permanent-collection






While society at large questions whether video games can be art, to the world's largest museum, the question has already been answered. The Smithsonian American Art Museum announced yesterday that it has added two video games to its permanent collection: thatgamecompany's hypnotic Flower, and Halo 2600, a side-scrolling de-make of Xbox shooter Halo.
Both games can be seen in the Smithsonian's The Art of Video Games exhibition, currently on tourin the United States. In a statement, the museum called Flower — in which players control the wind — "an entirely new kind of physical and virtual choreography." Interactivity was also cited as a reason for its inclusion in the collection, with the museum saying "the work cannot be fully appreciated through still images or video clips; the art happens when the game is played." Halo 2600, developed in 2010 to work on the 36-year-old Atari 2600, is less obviously beautiful. Instead, it "deconstructs the gamers' visual and virtual experience" by re-imagining the 3D shooter on a 2D plane, displaying "the ever-changing relationship between technology and creativity."
Halo2600
THE ADDITION OF THE TWO GAMES IS 'JUST THE BEGINNING' FOR THE SMITHSONIAN
Elizabeth Broun, The Margaret and Terry Stent Director of the Smithsonian American Art Museum, explained the decision to include the two releases by saying "the best video games are a great expression of art and culture." The Smithsonian says it has an "ongoing commitment to the study and preservation of video games as an artistic medium," with its curator of film and media arts, Michael Mansfield, confirming that the addition of both games was "just the beginning" of the museum's work in the area. The museum would, Mansfield said, use the opportunity to develop the best practices for preserving games worthy of record for the future.

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