Saturday, December 13, 2014

Make and Sell avatars; Secondlife introduction

http://community.secondlife.com/t5/Creation/I-make-GREAT-Avatar-shapes-how-do-I-make-them-to-sell/qaq-p/2045701
marketplace info

http://www.icanbecreative.com/create-james-camerons-avatar-movie-poster-in-photoshop-tutorial.html
using photoshop to make Nav'i


Second Life
Second Life logo.svg
Developer(s) Linden Research, Inc
Engine Proprietary, free, and open source software
Physics: Havok 2011.2
Audio: FMOD
Platform(s)
Microsoft Windows
Mac OS X (10.6 or higher)
Linux i686 x86-64
Release date(s) June 23, 2003 3.5.0 (273174) (Beta)
Distribution Download
 http://en.wikipedia.org/wiki/Second_Life

Second Life is an online virtual world, developed by Linden Lab (a company based in San Francisco) and launched on June 23, 2003; and which in 2014 has about 1 million regular users, according to Linden Lab, who owns Second Life.[1] In many ways, Second Life is similar to MMORPGs (Massively Multiplayer Online Role Playing Games); however, Linden Lab is emphatic that their creation is not a game:[2] "There is no manufactured conflict, no set objective".[3]
The virtual world can be accessed freely via Linden Lab's own client programs, or via alternative Third Party Viewers.[4][5] Second Life users create virtual representations of themselves, called avatars (also called Residents) and are able to interact with other avatars, places or objects. They can explore the world (known as the grid), meet other residents, socialize, participate in individual and group activities, build, create, shop and trade virtual property and services with one another. It is a platform that principally features 3D-based user-generated content. Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency.[6][2] Second Life is intended for people aged 16 and over, with the exception of 13–15-year-old users restricted to the Second Life region of a sponsoring institution (e.g. school).[7][8]
Built into the software is a three-dimensional modeling tool based on simple geometric shapes that allows residents to build virtual objects. There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects. Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported. The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions.[7] However, Linden Lab changed their terms of service in August 2013, to be able to use user-generated content for any purpose.[9] The new terms of service prevents users from using textures from 3rd-party texture services, as some of them pointed out explicitly.[10] Users can also photograph in Second Life with the camera technology the client programs have.

Second Life '​s status as a virtual world, a computer game, or a talker, is frequently debated.[who?] Unlike a traditional computer game, Second Life does not have a designated objective, nor traditional game play mechanics or rules. It can also be argued that Second Life is a multi-user virtual world, because the virtual world is centered around interaction between multiple users. As it does not have any stipulated goals, it is irrelevant to talk about winning or losing in relation to Second Life. Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative tool set if the user so chooses. In March 2006, while speaking at Google TechTalks,[30] Rosedale said: "So, we don't see this as a game. We see it as a platform".
Second Life used to offer two main grids: one for adults (18+) and one for teens. In August 2010, Linden Lab closed the teen grid due to operating costs. Since then, users aged 16 and over can sign up for a free account.[31] Other limited accounts are available for educators who use Second Life with younger students.
There are three activity-based classifications, called "Ratings", for sims in Second Life:
  1. General (formerly "PG"—no extreme violence or nudity)
  2. Moderate (formerly "Mature"—some violence, swearing, adult situations, some nudity)
  3. Adult (may contain overt sexual activity, nudity, and violence)

Avatars may take any form users choose (human, animal, vegetable, mineral, or a combination thereof) or residents may choose to resemble themselves as they are in real life.[33] They may choose even more abstract forms, given that almost every aspect of an avatar is fully customizable. Second Life Culture consists of many activities and behaviors that are also present in real life. A single resident account may have only one avatar at a time, although the appearance of this avatar can change between as many different forms as the Resident wishes. Avatar forms, like almost everything else in Second Life, can be either created by the user, or bought pre-made. A single person may also have multiple accounts, and thus appear to be multiple Residents (a person's multiple accounts are referred to as alts).
Avatars can travel via walking, running, vehicular access, flying, or teleportation. Because Second Life is such a vast virtual world, teleportation is used when avatars wish to travel instantly and efficiently. Once they reach their destination, they may travel in more conventional means at various speeds.
Avatars can communicate via local chat, group chat, global instant messaging (known as IM), and voice (public, private and group). Chatting is used for localized public conversations between two or more avatars, and is visible to any avatar within a given distance. IMs are used for private conversations, either between two avatars, or among the members of a group, or even between objects and avatars. Unlike chatting, IM communication does not depend on the participants being within a certain distance of each other. As of version 1.18.1.2, voice chat, both local and IM, was also available on both the main grid[34] and teen grid.[35] Instant messages may optionally be sent to a Resident's email when the Resident is logged off, although message length is limited to 4096 bytes.[36]


More:
http://tooterclaxton.blogspot.fr/ 

More for the ambitious:
http://www.avatarpuppeteering.com/


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